Assignment consists of creating 10 thumbnails from our own story creations. I was going to do something related to the Carnelian project I created a while back, but the more I think about it, the more flaw I find in the story.
The project is pretty hard for me, I'm not sure what it is, but I feel that I am missing something in the thumbnails I've done so far. This needs serious tweaking, I hope I have enough time to do so before due date.
Tuesday, January 31, 2012
Saturday, January 28, 2012
CGMA 2012 Semester 1 week 1
For those who know me personally knows how much I am afraid of color and environment concepts. So for the past couple of months I've been trying to take on color and now I am staring environment concepts in the eye.
It is intimidating but I'll get through it some how! :)
Fundamentals for Creative Environment Design & Environment Sketching.
It is intimidating but I'll get through it some how! :)
Fundamentals for Creative Environment Design & Environment Sketching.
Wednesday, January 4, 2012
Shane the Mechanic WIP - Update 2
Alchemy Works:
This is sort of an art dump of works done back during August -October 2011 while briefly involved working on a casual puzzle game.
Each stage takes place in a different part of the game world, initial conceptual design of the world as well as several stage locations: Alchemy Lab, Cathedral, Courtyard, and Library. Artwork was not finalized nor used for the game due to style changes from 2D to 3D based images.
Each stage takes place in a different part of the game world, initial conceptual design of the world as well as several stage locations: Alchemy Lab, Cathedral, Courtyard, and Library. Artwork was not finalized nor used for the game due to style changes from 2D to 3D based images.
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Final personal development of the lab location. |
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Final sketch of the lab location. |
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Final rough sketch of the library. |
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Initial design for the library. |
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Final color scheme mapping. |
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Initial location design and color mapping. |
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Passages between locations. |
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World map design. |
Tuesday, January 3, 2012
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