Wednesday, January 4, 2012

Shane the Mechanic WIP - Update 2

Did not work on this as much as I would have liked to, but some progress was made.

There is a light filter applied, the color will change slightly when completely done. :) (also ignore that weird arm, will be fixed)

Alchemy Works:

This is sort of an art dump of works done back during August -October 2011 while briefly involved working on a casual puzzle game.

Each stage takes place in a different part of the game world,  initial conceptual design of the world as well as several stage locations: Alchemy Lab, Cathedral, Courtyard, and Library.  Artwork was not finalized nor used for the game due to style changes from 2D to 3D based images.


Final personal development of the lab location.
Final sketch of the lab location.
Final rough sketch of the library.
Initial design for the library.

Final color scheme mapping.
Initial location design and color mapping.
Passages between locations.
World map design.

Tuesday, November 1, 2011

Saturday, October 22, 2011

Saturday, October 15, 2011

Color Studies week 1 and 2


Week 2: 10.15.2011 - from a fashion editorial
~ 2hrs.


Week 1:  October 9. Study from a fashion editorial.
~1.5hrs

Thursday, August 11, 2011

Monday, July 18, 2011

2011 AnimeFEST Mascot design: Kiko

This year's Kiko is more scifi/mecha inspired.



Clowning around...

Designing some zombie circus freaks/workers for a friend's game.

I feel that the original version is a little too girly and is just weird and not in the good way.  So I changed some things up a little.  It's still in the ugly phase, so...

The clown, making some things more simple for the team to model, I decided to put most of the details in the texture and color of the character.

A few ideas for the zombies for the game project, some are deemed too complicated for the current student team to model in a short period of time.