Thursday, August 11, 2011

Monday, July 18, 2011

2011 AnimeFEST Mascot design: Kiko

This year's Kiko is more scifi/mecha inspired.



Clowning around...

Designing some zombie circus freaks/workers for a friend's game.

I feel that the original version is a little too girly and is just weird and not in the good way.  So I changed some things up a little.  It's still in the ugly phase, so...

The clown, making some things more simple for the team to model, I decided to put most of the details in the texture and color of the character.

A few ideas for the zombies for the game project, some are deemed too complicated for the current student team to model in a short period of time.  

Thursday, May 26, 2011

Sunday, May 22, 2011

Commission: ALEX (WIP)

 
An anthropomorphic polar bear wondering warrior named Alex, his part of his ancestry can be traced to Scotland.

Saturday, May 14, 2011

Concept thumbnails and then some

Today marks the official day that ends my career as a student.  To be honest, I'm afraid of the unknown future.   I know I got a lot of work to do before I can stand up tall in this field.  Not only did I get a late start on concept design and illustration, I started off as an anime artist originally.  Reflecting on my past 3 years, my style practically flipped from what it used to be, and not only that I'm taking the chance, and finally face environments.  I'm still very afraid of completing any particular piece as it was the main issue form the last portfolio review.

This summer, I would like to see how far I can push myself, and catch up to the guys in the industry.
I'd like to...
  • Finish at least 2 pieces of work, I mean really polish them.  
  • Study the anatomy of everything.
  • Work with color and lights.
  • Re-make my online portfolio site.


 A couple of quick random concept thumbnails.


More developed version of the frog palace from last week.

Friday, May 6, 2011

Quick concept brainstorming session

 A bout almost two years ago, me and a couple friends started this concept brainstorming session.  Each session consists of several rounds of quick firing concept development topics.  The topics includes random combination of words and scenarios, and our job is to create some sort of conceptual output on paper within a given time.  When time is up, we share our works to each other and give/receive feedback.


 Each set is done within 20-25 minutes.
1 & 2: Obtaining Tim-burtonesque Train
3 & 4: Deserted, conflict with a god, fireplace
5 & 6: Frog, fish out of water, industrial